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_AvatarComponents | VR Robotica Inc.
With two simple components, you can bring life to the eye(s) of your characters.
COMPONENT: VRR_SimpleEyeGaze
This component will walk you through all the references needed to get your character up-and-running. Does your character have 3D eye objects or are you animating a 2D texture instead? It will then dynamically create all the sub-components, like frustum area to control which objects of interest are in view, a blink cycle to initiate animations, eye rotation limits, and much more.
COMPONENT: VRR_ObjectOfInterest
Attach this component to any object you wish to be of interest to your characters. Then specify which child transforms (if any) are particular points of interest; maybe the object is statue and the face or hands are uniquely special. If the object does not have any children, then it will simply default to the pivot position of the object, or if it has many children, simply select ‘use all children’ for an equal distribution of potential points of interest.
SHADER: VR_Robotica / Unlit_Eye
If you are using 2D textured eyes for your characters, this is the layered shader for you! You can customize the eyelid blink animations using a sequence of four separate images, or combine them into a single horizontal or vertical sprite sheet, the system will figure out the frame orientation automatically! As well, you can customize your character’s iris texture (BW) and change it’s color on the fly; all the while our Simple Eye Gaze system will animate eye movement and blinks in a way that brings new dimension to your characters.
Tutorial:
Step 1)
Drag-n-Drop the component onto the Root GameObject of your Character.
Step 2)
Drag-n-Drop the component onto the Root GameObject of your Character.
Step 3)
Drag-n-Drop the component onto the Root GameObject of your Character.